Notify me about new: Guides Cheats Reviews Questions Add this game to my: Favorites Now Playing Wish List Play Queue Guides QA Board More Home Summary Release Data Game Credits Also Playing Collection Stats Guides QA Cheats Saves Reviews Reader Reviews Critic Reviews Media Images Videos Board.A terrorist movement prepares to overthrow world order, you, an elite American Psi-operative soldier, must combat them.Practice powers of Telekinesis, Mind Control, Pyrokinesis, Mind Drain, Aura View, and Remote Viewing to win mind games against an army of brainwashed terrorists and powerful Psi agents.Fight through eight levels using your Psi powers, an arsenal of traditional weapons, and puzzle-solving skills.
Spy Hunter: Nowhere to Run SpyHunter: Nowhere to Run takes the Spy Hunter franchise where its never gone before: on foot. Doomsday Rescue Ratchet: Deadlocked In Ratchet: Deadlocked, Ratchet and Clank are captured and forced to compete on an underground reality combat sport s. Max Payne Max Payne is a man with nothing to lose--a fugitive undercover cop framed for murder, and now hunted by the cops and. The big gripe we have with the game at the moment is that it features rather too much running through featureless grey corridors which, psionic pyrotechnics aside, makes for an unremittingly grim-looking game. When you purchase through links on our site, we may earn an affiliate commission. Psi Ops Trial Espionage GoingHow else to explain why two incredibly similar games - this and Free Radicals Second Sight - have popped up at the same time Or perhaps theres some industrial espionage going on. Whatever the reason, this time, it doesnt matter; while Second Sight, like TimeSplitters, is bound to be tremendous, Psi-Ops is looking equally as entertaining, continuing Midways recent run of excellent games, last exemplified by The Suffering. The hook, as you no doubt know by now, is that you get to use an endlessly entertaining range of psionic powers to help you uncover main man Nick Scryers mysterious past. And theyre endlessly entertaining - not just because theyre cool and fancily implemented, but because there are myriad ways to employ them and combine effects. Take Telekinesis. Naturally, its used to fling stuff around with the power of your grey matter, and thus can be used to stack boxes to make impromptu stairways, or pick up guards and bash them to death on a wall. But you can also pick guards up and shoot them while theyre hanging in mid-air, stand on a crate and surf yourself around, or use a bit of pyrokinesis (whereby you can set things on fire) to ignite a hapless goon and use his mates for a bit of fiery human-bowling. The other powers - Mind Control, Remote Viewing, Mind Drain and Aura View - all have their own functions and puzzle-solving capabilities but the real fun in the game comes in mixing and matching them. Theres a real toybox approach to Psi-Ops that lets the player decide how the fun commences, which gives the game real depth. And at this stage, that means Psi-Ops is shaping up to be very bloody good indeed. And while the controls are competently implemented - while third-person, the game uses traditional first-person controls - aiming is fiddly as the reticle swings all over the shop. ![]() Given that, combat can be a satisfyingly explosive affair - though its the fantastic psi-powers that remain the centrepiece. Psi-Ops: The Mindgate Conspiracy is released for PS2 and Xbox in September Maybe ideas spring fully-formed into developers heads when their time has come.
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